Added playerrevive:bleeding to persistent player data (allows to track whether a player is bleeding via a command: /data get entity <player> ForgeData.playerrevive:bleeding)
Added initialDamageCooldown option which adds half a second of damage immunity after bleeding by default
Ported to 1.19.3
updated pt_br (Thanks to FITFC) Requires CreativeCore 2.9.1 Changed bleeding and revived mob effects configurations to lists