- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- tr_tr.json Turkish Localization
- Added disableAllGUIAccess option (disabled by default)
- Fixed disconnect from game when bleeding by switching from invalid blobs2 to blur shader
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- Adapted to CreativeCore 2.13.0
- Changed bleedingMessageTrackingOnly comment (suggested by @Eric-01)
- Added bleedingMessageTrackingOnly comment
- Added tr_tr.json Turkish Localization (thanks to RuyaSavascisi)
- tr_tr.json Turkish Localization
- Added disableAllGUIAccess option (disabled by default)
- Fixed disconnect from game when bleeding by switching from invalid blobs2 to blur shader
- Added disableAllGUIAccess option (disabled by default)
- Fixed crash when launching the game
- Added disableInventoryAccess, disableChatAccess and disableServerCommands (all are disabled by default)
- Add Traditional Chinese
zh_tw.json
(by yichifauzi)
- Improved translations and cleaned up their files (Greg-21)
- Fixed commands being gone after using reload
- Added hordes:infection to bypass bleeding by default
- Fixed bypassDamageSources not respecting registry key