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Pixel Perfect

Pixel Perfect

Improves visuals without interrupting gameplay

341.9k
137
Fantasy
Foliage
Vanilla-like
Pixel Perfect has been archived. Pixel Perfect will not receive any further updates unless the author decides to unarchive the project.
AboutGalleryChangelogVersions

Pixel Perfect 1.3 for Content Creators

by epcr on Jul 3, 2023
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This is the Content Creator Edition of Pixel Perfect 1.3.

Pixel Perfect 1.3 Beta

by epcr on Jul 2, 2023
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Report bugs with this beta

Pixel Perfect 1.2.1 for Content Creators

by epcr on May 10, 2023
Download

This is the Content Creator Edition of Pixel Perfect 1.2.1.

Pixel Perfect 1.2.1

by epcr on May 10, 2023
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Bug Fixes

  • Fixed clouds on Optifine

Pixel Perfect 1.2 for Content Creators

by epcr on May 9, 2023
Download

This is the Content Creator Edition of Pixel Perfect 1.2.0.

Pixel Perfect 1.2

by epcr on May 9, 2023
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This release adds several new weather-related effects, Iris support, new presets for content creators in the Content Creator Edition of this release, and a few miscellaneous post-processing effects.

New Features

  • Iris Support: This shader is now usable in Iris.
  • Content Creator Presets: The Content Creator Edition of this release and future releases will include custom presets titled "Streamer", aimed at content creators.
  • State-of-the-Art Wavy Grass: Grass is now windy. Not wavy, windy: rather than moving randomly, you can see distinct gust of wind rolling across the terrain - wind also changes dynamically based on the weather, and different dimensions have their own wind patterns.
  • Improved Rain: Rain is now much more customizable, can shift in intensity, and tilts in tandem with the wind (rather than in a singular direction, like most shaders).
  • Clouds: Clouds now function in both Iris and Optifine, and have nice gradient shading in Iris.
  • Better Skies: The overworld and end skies have had a brush-up, both look much better now.
  • Lightning Flashes: Lightning now lights up the world. This effect can be scaled down or turned off if needed.
  • Water fog now renders outside of water, giving it a nicer look
  • Foggy Weather: This optional feature enables occasional foggy weather in your world.
  • Clear Water: A new setting allows you to choose between "vanilla" and "clear" water
  • Invisibility Distortion: When you're under the invisibility potion effect, this shader will let you know by distorting the edges of your screen. Instead of the standard "chromatic abberation" rainbow effect, however, this distortion affect looks more like printer misalignment.
  • Object Outlines: This optional feature highlights the edges of terrain in your world. This effect looks similar to the one in Minecraft Dungeons but is a bit more distinct.
  • Lava Variation: The color of lava is now slightly randomized and animated. Several other shaders already did this, most notably Complementary.
  • Improved Lighting: Estimated bounce lighting is now incorporated into the light brightness calculations.
  • Improved built-in LUT: The default color-correction no longer blows out darker objects and in general looks more appealing.
  • White Balance: Control the white balance of the shader - you can now better control the mood you want (or make everything look way too orange, you're in control now.)
  • Brighter Nether: If this shader's nether dimension is a bit too moody for your preference, you can turn this setting on to brighten it up.
  • Slightly Improved Dithering: This probably won't be noticeable in-game, but dithering should better reflect the true color of an object.
  • Custom boss battle colors are now off by default. They can still be enabled, but keep in mind they only work with Optifine due to some restrictions with Iris.

Experimental Features

  • Forced Perspective: An effect usually used in 2D animation, this experimental setting adds customizable forced perspective into Minecraft.
  • Fast GI: Fakes global illumination/raytracing with a bloom-like effect.

Bug Fixes

  • Some transparent objects (such as nametags) no longer affect the lightmap, meaning they look much better.
  • Added a "virtual horizon" below which celestial objects will not render. This fixes the "underground moon" effect that happens when the ground is not rendered (for instance in a void world or if the player flies up really high).
  • Nighttime lighting now syncs to the phase of the moon.
  • Nether fog no longer conflicts with lava fog: When under a lava ocean, the default nether distance fog used to tint the lava fog color. This is no longer the case.
  • Fixed a MAJOR oopsie with the Hill ACES tonemapping algorithm - colors are now much more pleasing when using this tonemapper. The built-in colorgrading has been adjusted to reflect this fix.
  • A slight issue with a blackbody color function has been fixed. All lighting settings measured in k/kelvin should produce more accurate colors.

Gallery

Wavy Grass

Wavy Grass

Clouds

Iris

Clouds

Improved Rain

Rain

Rain

Thunder

Thunder

Foggy Weather

No Fog

No Fog

With Fog

With Fog

Water

Clear

Clear water

Vanilla

Vanilla Water

Invisibility Distortion

Invisible

Distorted

Not Invisible

Undistorted

Lava Variation

Subtle

Subtle

Off

None

Intense

Intense

Intense (Blocky)

Intense Blocky

Object Outlines

Enabled

Object Outlines Enabled

Disabled

No Object Outlines

Improved Lighting

Before

Before

After

After

Fast GI

Enabled

Enabled

Disabled

Disabled

Pixel Perfect 1.1

by epcr on May 8, 2023
Download

New Features

  • Custom bossfight colors: Engage custom color profiles for raid, dragon, and wither fights.
  • Improved end: The end is now shaded differently before and after the ender dragon is killed, has more visibility, and is more faithful to vanilla.
  • Improved lighting: On the Vanilla++ profile, direct sunlight drops off much more quickly than indirect skylight, allowing for improved shadows.
  • Tweaked fog: Fog falloff now uses a more realistic formula.
  • Dithering: Prevents the weird color banding that happens when colors gradually transition (ex. the sky).
  • Better sunset shadows: The transition from sun to moon shadows (when shadows are enabled) now uses a custom lighting setup instead of briefly switching to Vanilla++ shading.

Experimental Features

  • Pixelated Shadows: Pixelates shadows and aligns them with the textures on blocks. Causes some pixels in the shadow to freak out when shadow filtering is disabled.

Changelog Gallery

Bossfight Colors

Raid (no colors)

2023-01-21_22 40 33

Raid (with colors)

2023-01-21_22 40 26

Wither (no colors)

2023-01-21_22 41 46

Wither (with colors)

2023-01-21_22 41 29

Ender Dragon (no colors)

2023-01-21_22 46 17

Ender Dragon (with colors)

Note: The ender dragon fight now has custom shading already, so the color filter just darkens things a bit. 2023-01-21_22 45 53

Improved End

Before (1.0.0)

2023-01-21_23 34 08

After (1.1.0)

2023-01-21_23 33 37

Ender Dragon Alive

2023-01-21_22 45 53

Ender Dragon Defeated

2023-01-21_22 46 56

Improved Lighting

Before (1.0.0)

2023-01-21_23 24 20

After (1.1.0)

2023-01-21_23 23 51

Improved Fog

Before (1.0.0)

2023-01-21_23 28 01

After (1.1.0)

2023-01-21_23 28 13

Dithering

None

2023-01-21_23 31 23

Enabled

2023-01-21_23 31 30

None (exaggerated for showcase purposes)

2023-01-21_23 31 23-edit

Enabled (exaggerated for showcase purposes)

2023-01-21_23 31 30-edit

Improved Sunset Shadows

Disabled (1.0.0)

2023-01-21_23 39 36

Enabled (1.1.0)

2023-01-21_23 39 44

Pixelated Shadows

Disabled

2023-01-21_23 49 30

Enabled

2023-01-21_23 49 22

Pixel Perfect 1.0

by epcr on May 8, 2023
Download

Features

  • Levels of Vanilla: Choose the amount of vanilla you want from this pack - the options right now are Vanilla +, Vanilla ++, and Vanilla +++.
  • Darkness adjustment: This shaderpack comes with four built-in darkness options, each custom-made for a different playstyle: Hardcore Darkness, Midnight, Normal, and Streamer Mode.
  • Custom LUTs: Change the scene's colors with custom lookup tables as you would in a video editor, in real-time.
  • Better Fog: Have you ever noticed how Minecraft's fog doesn't work half the time, tinting things light-blue instead of fading them out? Well, this shader fixes that.

Experimental Features

  • Shadow Temporal Super-Resolution: significantly improves shadow performance, but causes shadows to flicker when moving.

Gallery

Vanilla Levels

Vanilla +

2022-12-10_05 02 16

Vanilla ++

2022-12-10_05 02 24

Vanilla +++

2022-12-10_05 02 31

Darkness Adjustments

Hardcore Darkness

2022-12-10_04 17 04

Midnight

2022-12-10_04 17 09

Normal

2022-12-10_04 17 14

Streamer Mode

2022-12-10_04 17 19

LUTs

None

2022-12-10_04 43 11

Built-In

2022-12-10_04 43 20

Custom-Made (Imported from File)

2022-12-10_04 44 41

Better Fog

Vanilla (For Reference)

2022-12-10_05 10 06

Shaders (Vanilla+ Preset)

2022-12-10_05 10 01

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