PlayerCulling Fabric 2.1.0
on Jul 14, 2025PlayerCulling Paper 2.1.0
on Jul 14, 2025- Added waypoint handling, see description for more information
- 1.21.6/1.21.7 paper support by @pianoman911 in #2
- Support fabric 1.21.5/1.21.6/1.21.7 by @booky10, @pianoman911 in #3
- Wrap command sender using weak references by @booky10 in #4
Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.0.3...v2.1.0
PlayerCulling Fabric 2.0.3
on Jun 17, 2025PlayerCulling Paper 2.0.3
on Jun 17, 2025- Fixed loading artifacts when playerculling is located in path with spaces, fixes #1
Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.0.2...v2.0.3
PlayerCulling Fabric 2.0.2
on May 28, 2025PlayerCulling Paper 2.0.2
on May 28, 2025- Fixed small start voxel edge case @pianoman911
- Inject cull player instance into tracked entity instance -> Better main thread performance @pianoman911
- Added own fast stack implementation as efficient tracked player holder -> Less heap allocation @pianoman911
- Skip creating filtered player list in cull tick -> Less heap allocation @booky10
- Fix some folia concurrency issues @booky10
- Don't modify start position when ray tracing blocks -> Fixed Third person views @booky10
Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/2.0.1...v2.0.2
PlayerCulling Fabric 2.0.1
on May 22, 2025PlayerCulling Paper 2.0.1
on May 22, 2025- Fix ConcurrentLongCache iterator implementation -> Fixed debug commands @booky10
- Move paper plugin platform building to separate method -> Allow extending paper platform @booky10
- Updated readme -> Better description of the scheduler overview @pianoman911
Full Changelog: https://github.com/MinceraftMC/PlayerCulling/compare/v2.0.0...v2.0.1
PlayerCulling Paper 2.0.0
on May 21, 2025PlayerCulling Fabric 2.0.0
on May 21, 2025- Initial public release, see project description for full description of this project
Full Changelog: https://github.com/MinceraftMC/PlayerCulling/commits/v2.0.0