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Loot & Explore (More RPG Content)

Loot & Explore (More RPG Content)

Explore and loot new structures and fight new dangerous foes!

23.2k
64
Adventure
Equipment
Mobs
AboutGalleryChangelogVersions

loot_n_explore-1.0.11-1.21.1

by Fichte on Jun 18, 2025
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1.0.11 - 1.21.1

  • Update Loot Injection Config
  • Fix Glaze Tower Trial Spawner Loot Table

loot_n_explore-1.0.10-1.21.1

by Fichte on Jun 5, 2025
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1.0.10- 1.21.1

  • fix issue with fabric-mod.json

loot_n_explore-0.1.11-1.20.1

by Fichte on Jun 5, 2025
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0.1.11 - 1.20.1

  • Update License
  • Update Mod Icon
  • Add zh_cn lang file (Thx Ansurfen)

loot_n_explore-1.0.9-1.21.1

by Fichte on Jun 5, 2025
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1.0.9 - 1.21.1

  • Update License
  • Update Mod Icon

loot_n_explore-1.0.8-1.21.1

by Fichte on Jun 2, 2025
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1.0.8 - 1.21.1

  • The Frost Monarch now has its own Java Model with custom animations
  • Some internal technical changes for his special effects
  • When the Frost Monarch is not on fire, does not have full hp and his servants are around, he heals and is invulnerable to damage
  • In his Off-Hand is a Frozen Soul, indicating he sucks out the life of his servants
  • removed Rainbow Coral From Archeology Loot table (Injection Does not Work, only one item can drop from a brush-able block)
  • you can now find the Rainbow Coral from Buried Treasure Chests

loot_n_explore-1.0.7-1.21.1

by Fichte on May 28, 2025
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1.0.7 - 1.21.1

  • improve glaze snowflake particles
  • improve Frostmonarch Freezing Snowflake particles, there is now a small soul particle beam to his servants, indicating they heal the boss
  • Removed the Quest Maps from the Innkeeper, these will be reintroduced with a new Villager Type
  • fix Issue with map pricing that causes server crashing #5
  • The Innkeeper now Sells cooked Meat on Level 3
  • Fix Glacier Shard not being loot-able

loot_n_explore-1.0.6-1.21.1

by Fichte on May 22, 2025
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1.0.6 - 1.21.1

  • fix Tier 1 Damage foods give 50% Bonus
  • Rebalance some passive spell damage modifiers

loot_n_explore-1.0.5-1.21.1

by Fichte on May 18, 2025
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1.0.5 - 1.21.1

  • fixed weird eye rendering for frostmonarch & frosthaunt

loot_n_explore-1.0.4-1.21.1

by Fichte on May 18, 2025
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1.0.4 - 1.21.1

  • fix status effect multiplication
  • fix and tweak passive spells

loot_n_explore-1.0.3-1.21.1

by Fichte on May 17, 2025
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1.0.3 - 1.21.1

BUG FIXES & CHANGES

  • fix Glacial Tomb Advancement
  • Update some passives for the newest Spell Engine API
  • fix some target modifiers in Passive Spell Impact
  • Nerf Dragonclaw passive Heal
  • fix frozen vaults not accepting any keys (unfortunately only works with new generated structures)
  • nerfed and changed some Buf Consumables Attribute Values
  • nerf effect duration

NEW CONTENT

  • separating exploring and equipment advancements
  • Inject Loot & Explore Buff Drinks & Soups in other Loot Tables
  • Add new T1 Drink -> Cactus Juice, giving the Damage Reflect Attribute
  • LNE Buff Items now show the Attribute Modifiers in the tooltip
  • added 9x new T3 Buff Consumables
  • These epic Consumables give great buffs and absorption like an enchanted golden apple, they also heal you completely when consumed
  • You can only have one of these buffs active
  • These Consumables can only be looted

loot_n_explore-1.0.2-1.21.1

by Fichte on May 13, 2025
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1.0.2 - 1.21.1

  • fix waterbomb passive lang formatting
  • fix Frost Resistance Status Effect
  • add Wither's Curse Status Effect

loot_n_explore-1.0.1-1.21.1

by Fichte on May 13, 2025
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1.0.1 - 1.21.1

  • tweak some passive spells
  • fix -> GlazeEntity (ClassCastException with FreezingEffect on 1.21.1) #3

loot_n_explore-1.0.0-1.21.1

by Fichte on May 10, 2025
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1.0.0 - 1.21.1

Official 1.21.1 Release!

NEW STUFF

  • Added Status Effects for each Boosting Drink & Bowl
  • Added Honey Met, T3-Drink giving the Rage Attribute for the Berserker
  • Added More Loot Items, which you'll need to craft the special weapons
  • Added advancements, that guide you through the crafting progression
  • All Loot Items give Attributes and some give passives or active spells
  • Added Frosthaunt & Frostmonarch themed Vaults & Trial Spawners
  • Passive Spells For the Weapons are now handled with the new Spell Engine Passive API
  • they're all configurable with datapacks

CHANGES

  • Changed the boosting Soups & Drinks, you cant stack the effect amplifier anymore
  • But you can combine all the effects freely
  • Removed the status effect innkeepers proviant
  • Drinks with a higher quality have a higher status effect duration and are stronger
  • All Attribute Modifiers are configurable via Effects Config file
  • Rebalanced Trading Costs
  • Glacial Tomb, Cold Monster Rooms, Monarchs Temple & Glaze Tower received some Trial Spawners

Even More Will come soon!

loot_n_explore-0.1.10-1.20.1

by Fichte on Apr 11, 2025
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0.1.10 - 1.20.1

  • texture improvements

loot_n_explore-0.1.9-1.20.1

by Fichte on Mar 14, 2025
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0.1.9 - 1.20.1

  • fix Glaze Rod Translation

loot_n_explore-0.1.8-1.20.1

by Fichte on Feb 20, 2025
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0.1.8 - 1.20.1

  • add translation option for the special drink info
  • fix crash without Spell Engine - Github: Crash on launch with required dependencies #1
  • increase Entity Renderer scale for Frostmonarch & Frosthaunt

loot_n_explore-0.1.7-1.20.1

by Fichte on Jan 25, 2025
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0.1.7 - 1.20.1

  • fix spawnCloudEntity HelperMethod
  • Frostball now Deal Magic Damage on impact

loot_n_explore-0.1.6-1.20.1

by Fichte on Jan 24, 2025
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0.1.6 - 1.20.1

  • created special Weapon Passive & Tooltip Methods to fix crashes with the Add-Ons
  • changed sword and axe attack damage attributes

loot_n_explore-0.1.5-1.20.1

by Fichte on Jan 16, 2025
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0.1.5 - 1.20.1

  • add Witcher Drinks to Innkeeper Trading Pool
  • updated the textures of the "beer"-items
  • tweaked some trades
  • made the damage from the frostball magic instead of freeze
  • hid the passive weapon descriptions behind pressing the Shift button, so the description is not that long
  • made the special weapons fireproof

loot_n_explore-0.1.4-1.20.1

by Fichte on Jan 10, 2025
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0.1.4 - 1.20.1

  • fixed an issue with the Beauclair White Item missing Texture
  • Changed the Passive from Elder Guardian Melee Weapons from in Water to Swimming
  • Changed the Passive from Wither Melee Weapons, now each negative status effect on the target results in more 10% magic damage
  • Changed the Passive from Ender Dragon Melee Weapons, if the player is below 15% health, you heal 10% of your max health with each hit
  • added tweak config options for the passives
  • tweak some structures
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