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Hominid

Hominid

Undead humans with unique designs!

1,023
33
Mobs
AboutGalleryChangelogVersions

Hominid

Hominid - noun - A primate of a family that includes humans.

Hominid is a small mod featuring the long gone humans of the Minecraft world. It focuses on both adding new, and reimagining existing player-like skeletons and zombies.

These new monsters bring some variation to combat and can make certain biomes more challenging, as generic mobs are replaced with variants that better fit their environment. Hominid's mobs vary in rarity and behaviour, which means they can each provide different threats and encounters.

Content:

Spoiler

Mobs:

mellified

Mellified - passive

adjective - Preserved or saturated in honey, often referring to an ancient practice of embalming or medicinal preparation.

The Mellified been covered in honey for so long that it hasn't decomposed and is quite well preserved. When hit, honey will splatter from the Mellified’s skin and apply the new “Honeyed” effect to any nearby enemy, which causes health regeneration while also disabling any negative status effects (players can access this effect through honey bottles). They may follow players but won't actually attack them. The Mellified spawns in the following biomes:

Meadow

Cherry Grove

Flower Forest

Birch Forest

Incendiary

Incendiary - hostile

adjective - Designed to cause fires.

The Incendiary is a dangeous new zombie that carries around a gasoline tank. When it spots you it will catch fire, running much faster to deal high damage hits that set you alight. The Incendiary spawns in the following biomes:

Taiga

Snowy taiga

Old growth Spruce Taiga

Old growth Pine taiga

Windswept Hills

Grove

Famished

Famished - hostile

adjective - Very hungry.

The Famished is a thin mob that spawns in barren environments with very little food. They will instantly eat any animal they see (this includes horses, which they will first turn into zombie horses then skeleton horses). Upon seeing an animal or a player holding meat, the Famished will start aggressively chasing it until it has been devoured. The famished spawns in the following biomes:

Dripstone Caves

Stony Peaks

Jagged Peaks

Frozen Peaks

Snowy Slopes

Desert

Badlands

Juggernaut

Juggernaut - hostile

noun - An unstoppable and overwhelming force.

The Juggernaut is a reference to one of the skins from Minecraft Dungeons, though reimagined as a zombie. Their sturdy armor deflects projectiles, and their powerful gauntlets deal heavy damage and knockback. Make use of your speed advantage to not get cornered! The Juggernaut rarely replaces standard zombies in all biomes.

Fossilized

Fossilized - hostile

adjective - Preserved in a hardened form over time, typically through mineralization, as a remnant of a past organism or structure.

The Fossilized is a mineralized imprint of a skeleton. it appears to have taken its mannerisms as it throws rock slabs like frisbees at players, dealing very high damage. Fossilised can be brushed for the special "Remains" armor trim, resembling a skeleton once applied on armor. The Fossilized spawns in the following biomes:

Desert

Swamp

Mangrove Swamp

Dripstone Caves

Lush Caves

Badlands

Eroded Badlands

Wooded Badlands

Vampire

Vampire - neutral

noun - A corpse that rises nightly from its grave to drink the blood of the living.

The Vampire is a zombie that couldn't stand the sight of its own green skin after zombification. Vampires are an unusual threat that should be avoided if possible. Players will be alerted of a vampire's presence, due to the fact that they inflict the new "Paranoia" effect in their vicinity. While they are very dangerous, they wont attack players on sight and will only be hostile towards a mob or player that has taken damage (try to use this to your advantage and have the vampire kill other mobs). Even if a vampire isn't hostile, they will still stalk players from a distance and wait patiently for them to be hit. Due to their lack of skin, vampires are incredibly weak to sunlight and will be killed immediately upon contact with it. The Vampire spawns in the following biomes:

Dark Forest

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Items:

Gasoline Tank - Obtained by killing Incendiaries, can be used as a reusable fuel source with 3 uses, each use smelting 32 items.

Charred - A music disc made by Quizzly, obtained by making an Incendiary ignite a Creeper.

Remains Armor Trim - Obtained by brushing a fossilised, makes armor have a skeletal imprint.

Dried Flesh - A safer, more reliable alternative to rotten flesh that comes from husks.

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Effects:

Honeyed - Applied by drinking honey, or having a Mellified apply it to an enemy, regenates health and negates any negative effects while active.

Paranoia - A dangerous indicator signalling the presence of a Vampire, the effect will play various sounds and will not stop until the Vampire has left the area or has been killed.

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Achievements:

How Hungry...? - "Attack and kill a Famished"

Charred Creeper - "Make an Incendiary ignite a Creeper for a special reward"

Incredible Gasoline - "Acquire a Gasoline tank, which can be used as a reusable fuel source"

Return the slab - "Brush a Fossilized Skeleton to take a piece of its body"

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Extra Features:

Retextures Hominid comes with retextures for the vanilla undead mobs.

Developers:

Alganaut (Director) - Art and Programming

ItsHamza - Programming

Fishstacks - Art

Drodi - Art and Animation

Contributors:

Twisted - Vampire mob

Quizzly - "Charred" music disc

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Compatibility

Minecraft: Java Edition

1.21.1

Platforms

NeoForge

Supported environments

Client and server

Links

Report issues View source Join Discord server

Creators

Alganaut
Alganaut Artist/Programmer
Drodi
Drodi Artist
FishStacks
FishStacks Artist
ItsHamza
ItsHamza Programmer

Details

Licensed MIT
Published 4 months ago
Updated 5 days ago

Modrinth is open source.

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NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.