Hominid - noun - A primate of a family that includes humans.
Hominid is a small mod featuring the long gone humans of the Minecraft world. It focuses on both adding new, and reimagining existing player-like skeletons and zombies.
These new monsters bring some variation to combat and can make certain biomes more challenging, as generic mobs are replaced with variants that better fit their environment. Hominid's mobs vary in rarity and behaviour, which means they can each provide different threats and encounters.
Content:
Spoiler
Mobs:
Mellified - passive
adjective - Preserved or saturated in honey, often referring to an ancient practice of embalming or medicinal preparation.
The Mellified been covered in honey for so long that it hasn't decomposed and is quite well preserved. When hit, honey will splatter from the Mellified’s skin and apply the new “Honeyed” effect to any nearby enemy, which causes health regeneration while also disabling any negative status effects (players can access this effect through honey bottles). They may follow players but won't actually attack them. The Mellified spawns in the following biomes:
Meadow
Cherry Grove
Flower Forest
Birch Forest
Incendiary - hostile
adjective - Designed to cause fires.
The Incendiary is a dangeous new zombie that carries around a gasoline tank. When it spots you it will catch fire, running much faster to deal high damage hits that set you alight. The Incendiary spawns in the following biomes:
Taiga
Snowy taiga
Old growth Spruce Taiga
Old growth Pine taiga
Windswept Hills
Grove
Famished - hostile
adjective - Very hungry.
The Famished is a thin mob that spawns in barren environments with very little food. They will instantly eat any animal they see (this includes horses, which they will first turn into zombie horses then skeleton horses). Upon seeing an animal or a player holding meat, the Famished will start aggressively chasing it until it has been devoured. The famished spawns in the following biomes:
Dripstone Caves
Stony Peaks
Jagged Peaks
Frozen Peaks
Snowy Slopes
Desert
Badlands
Juggernaut - hostile
noun - An unstoppable and overwhelming force.
The Juggernaut is a reference to one of the skins from Minecraft Dungeons, though reimagined as a zombie. Their sturdy armor deflects projectiles, and their powerful gauntlets deal heavy damage and knockback. Make use of your speed advantage to not get cornered! The Juggernaut rarely replaces standard zombies in all biomes.
Fossilized - hostile
adjective - Preserved in a hardened form over time, typically through mineralization, as a remnant of a past organism or structure.
The Fossilized is a mineralized imprint of a skeleton. it appears to have taken its mannerisms as it throws rock slabs like frisbees at players, dealing very high damage. Fossilised can be brushed for the special "Remains" armor trim, resembling a skeleton once applied on armor. The Fossilized spawns in the following biomes:
Desert
Swamp
Mangrove Swamp
Dripstone Caves
Lush Caves
Badlands
Eroded Badlands
Wooded Badlands
Vampire - neutral
noun - A corpse that rises nightly from its grave to drink the blood of the living.
The Vampire is a zombie that couldn't stand the sight of its own green skin after zombification. Vampires are an unusual threat that should be avoided if possible. Players will be alerted of a vampire's presence, due to the fact that they inflict the new "Paranoia" effect in their vicinity. While they are very dangerous, they wont attack players on sight and will only be hostile towards a mob or player that has taken damage (try to use this to your advantage and have the vampire kill other mobs). Even if a vampire isn't hostile, they will still stalk players from a distance and wait patiently for them to be hit. Due to their lack of skin, vampires are incredibly weak to sunlight and will be killed immediately upon contact with it. The Vampire spawns in the following biomes:
Dark Forest
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Items:
Gasoline Tank - Obtained by killing Incendiaries, can be used as a reusable fuel source with 3 uses, each use smelting 32 items.
Charred - A music disc made by Quizzly, obtained by making an Incendiary ignite a Creeper.
Remains Armor Trim - Obtained by brushing a fossilised, makes armor have a skeletal imprint.
Dried Flesh - A safer, more reliable alternative to rotten flesh that comes from husks.
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Effects:
Honeyed - Applied by drinking honey, or having a Mellified apply it to an enemy, regenates health and negates any negative effects while active.
Paranoia - A dangerous indicator signalling the presence of a Vampire, the effect will play various sounds and will not stop until the Vampire has left the area or has been killed.
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Achievements:
How Hungry...? - "Attack and kill a Famished"
Charred Creeper - "Make an Incendiary ignite a Creeper for a special reward"
Incredible Gasoline - "Acquire a Gasoline tank, which can be used as a reusable fuel source"
Return the slab - "Brush a Fossilized Skeleton to take a piece of its body"
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Extra Features:
Hominid comes with retextures for the vanilla undead mobs.
Developers:
Alganaut (Director) - Art and Programming
ItsHamza - Programming
Fishstacks - Art
Drodi - Art and Animation
Contributors:
Twisted - Vampire mob
Quizzly - "Charred" music disc
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