1.3.18+mc1.21.1
- Update enchantment related code
- Fix the visual glitches when translucent particles are rendered while the laser item particles render
- Made Growth Ring performance better\
- Centered page number in booklet\
- Made placers be able to place anything again\
- Made Item Laser Relays that have a whitelist have more priority than those who don't\
- Fixed a massive console spam issue of Whitelisted Item Laser Relays trying to send client update packages FROM the client\
- The laser relay has less particles again now\
- Added custom banner patterns\
- Added custom shield patterns\
- Remove InvTweaks integration\
- Added a smart whitelist button to the whitelisted laser relay that automatically adds items in adjacent inventories to the filter\
- Lots of API restructuring\
- Bump API Version to 12\
- Put circles in front of the booklet entry buttons on the front page because it looks nice
This update was done by canitzp. As I started to work on another mod and I'm not really interested in Actually Additions anymore, this will now be a common feature. If something breaks with an update, call him. Not me. Thanks.\
- Made the knife not repairable\
- Changed download link for updates to redirect to the proper page\
- added click area to JEI for easy recipe access\
- Set ESD incomplete. Because it's incomplete.\
- Haphazardly revert implementation of new item system for ESD as it was completely broken\
- Updated to official RF API.\
- Fixed tool JSONs\
- Reactivated Atomic Reconstructor Lens Renderer\
- Rewrote Smiley Cloud renderer\
- Hopefully fixed a minor miner bug (ha ha ha)\
- Fixed Double Plant crash\
- Fixed JEI booklet page rendering\
- New compost rendering\
- [API] Removed lens registry
- Made looking up the double furnace in the booklet possible
- The magnet ring now only uses RF when actually sucking up items
- The growth ring now only uses RF when growing stuff
- Made the growth ring a little more expensive
- Balanced the magnet a bit
- Made the solar panel thing cheaper
- German translation started (Kristian295)
- New update checker
This will probably the last 1.7.10 version before I move on to 1.8.9. The port is almost done and will be coming out soon. There will be an update notification that shows the update, but if you only want to be notified for further 1.7.10 patches, change the config option for the update checker to be version-specific.
1.3.16+mc1.21.1
- Fix Coffee Maker automation
- Fix Reconstructor in the JEI category being seen as input instead of render only causing EMI recipe tree to be more expensive than it should be
- Fix crash relating to the hoe-ing grass to obtain worms, it would sometimes crash from fake players
1.3.15+mc1.21.1
- Fix config options not using camelCase everywhere (All configs with lists will reset!)
- Add translation keys for the built-in config screen
- Add config option for changing the Fluid Laser Relays transfer rate
- Fix Lens of Color not preserving stack size
1.3.14+mc1.21.1
- Fix the Lens of Disenchanting not getting the correct enchantment level.
- Change Curios used when building, now builds against the original Curios.
1.3.13+mc1.21.1
- Fixed the Sack not saving filter options, and Auto-Insert state always being stuck on.
- Fixed no item pickup sound when the Sack picks things up.
- Fixed Advanced Item Laser Relays filters not working, and the Smart filter buttons not working.
- Added recipes for the Lamps.
- Added recipe for the Lamp Controller.
- Fixed Lamp Controller model rotation.
- Fixed Lamp textures being always lit.
- Pulled in chinese translation PR.
1.3.12+mc1.21.1
- Fixed the Drill dye recipes not functioning.
- Fixed the name of the first drill speed augment.
- Fixed the farmer not funneling seeds back to the seed slots.
- Added crops block-tag to Canola/Flax/Rice
- Fixed the drill block placement augment.
- Migrated the Coal generator to using any burnable item, Removed Solid fuel recipes.
- The Drill's now display a list of installed augments in tooltips.
- The Drill Placer upgrade now displays the selected slot in its tooltip, and on the drill when installed.
- Fixed the drills attack speed.
- Fixed some lens of the miner probability overlaps.
1.3.11+mc1.21.1
- Fixed Farmer not playing well with non-vanilla farmland.
- Added the ability to change the farmers work area with a compass.
- Make blocks still drop items even when broken incorrectly.
- Add AIOT to the necessary tool related item tags (swords, pickaxes, axes, shovels)
- Fix the Engineer Goggles not rendering correctly
- Added the ability for fluid collectors to collect water and lava from filled cauldrons.
- Explicitly made the Drills unbreakable.
- Fixed worldgenned AA plants breaking on block update.
- Add off-hand slot to Energizer/Enervator
- Fix Black Quartz wall recipe conflicts
- Fix output of Wall, Stair and Slab recipes
- Add stonecutter recipes for the walls/stairs and slabs
- Fixed Farmer being unable to plant potatoes / carrots.
- Possible fix for very rare stack overflow.
- Reinforced fix for drills breaking in certain circumstances.
- Fix for drill not dropping block contents for certain mods.
- Fixed the Farmer not making sounds when planting.
- Overhauled AA crop drop tables to be more in line with 1.12 numbers.
- Re-added native right click harvesting to AA crops.
- Fixed coal generator gui having a extra dark background.
1.3.10+mc1.21.1
- Fixed Fluid placer not being harvestable.
- PR #1438, Added config to disable energy overlay.
- The following machines will now retain energy when broken:
- Coal Generator
- Oil Generator
- Leaf eating generator
- Crushers
- Display Stand
- Powered Furnace
- Atomic Reconstructor
- Coffee Machine
- Farmer
- The following machines will retain fluids when broken:
- Oil Generator
- Coffee Machine
- Fluid Placer
- Fluid Collector
- Canola Press
- Fermenting Barrel
- The following machines will retain redstone state when broken:
- Atomic Reconstructor
- Fluid Placer
- Fluid Collector
- Breaker
- Placer
- Dropper
- Fix some blocks using metal sounds as a side effect of the changes to the casing block sounds
- Update banner/shield patterns
1.3.9+mc1.21.1
- Change laser rendering to be compatible with Iris
- Fix machines in the Engineer House being obtainable when broken
- Fixed the drill breaking when out of energy.
1.3.8+mc1.21.1
- Lock the Immersive Engineering cloche compat recipes behind a mod loaded condition
- Add the stairs, slabs and walls to the appropriate block/item tags
- Change the sound type of the casing blocks to match material used in the recipe
- Change the sound type of some machines to use the metal sound
- Change the sound type of crystal blocks / Clusters
- Allow seeds and crops to be composted
- Add the tiny coal and charcoal to the furnace fuel datamap
- Fix one of the Engineer House blocks being the wrong block
1.3.7+mc1.21.1
- Added recipes for AA crops in the IE cloche.
- Fix All in One Tool stats
- Fixed the Vertical Miner / Phantom Breaker not breaking / harvesting blocks properly.
- Fixed Energy lasers not properly filling mekanism energy cubes only needing 2 FE.
- Fixed Batbox's not properly invalidating capabilities.
1.3.6+mc1.21.1
- Add the ability to open the Crafting Table On A Stick while inside a Curios slot
- Add missing XP Solidifier recipe
- Fixed All In One tool not having attributes
- Fix Engineer's House not generating
- Add worldgen of Canola, Flax and Coffee patches (With a config option to disable)
- Fix Breaker and Vertical Digger being unable to break blocks tougher than dirt
- Fix Coffee Machine not consuming water
- Fix Coffee not applying effects
- Fix Coffee not transforming into Empty Cup when consumed entirely
1.3.5+mc1.21.1
- Overhaul networking, should fix a lot of issues with crashes on servers
- Add storage block tags for the crystals
- Add tags for the different filled buckets
- Change the tag used by Rice Slimeballs to
c:slime_balls