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Noxesium

Noxesium

Improves play experience on large multiplayer servers.

1.69M
681
Optimization
Utility
AboutChangelogVersions
All versionsNoxesium 2.1.0

Noxesium 2.1.0

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Changelog

New features:

  • Added a new system for setting extra entity data on specific entities. This currently has three usages:
    • Servers can now customise the color and transparency of guardian beams.
    • Servers can now turn off bubble particles on guardian beams.
    • Servers can assign custom behaviors (see below) to interaction entities to trigger effects.
  • Noxesium now automatically fixes some rare chunk rendering issues in Hole in the Wall on MCC. These are manually fixable by disabling "always defer chunk updates" but the server can now enable this behavior when needed.
  • Added accessibility setting to show maps in the top right/left corner instead of the player's hand. Can be force enabled by a server.
  • Added ability to show a small UI element that shows the current game time. This is specifically meant for shader developers and not for general users.
  • Added hidden configuration option to dump incoming/outgoing packets. Plan is to add a developer focussed config menu in the future for settings like this.
  • Servers can now add a custom flag to an item to render its model following the minecraft:block_state information. This e.g. allows creating glazed terracotta items that show up as rotated in their item form.
  • Servers can now define one custom creative tab they can fill with custom blocks/items they have created through tripwire, note blocks, or something else. Combined with the previous feature this can be used to correctly render such models in the inventory.
  • Added hidden setting to print packet exceptions to the logs.
  • Server connection is now re-initialized after leaving the configuration phase which fixes issues with Noxesium server-side integration on most multi-server networks.
  • Added a new system called qibs, this is a system for creating areas that trigger effects on entry such as jump pads in Ace Race. This system allows such areas to be defined on the client directly. This system is still in beta and will likely receive breaking changes in future releases.

General:

  • Updated to 1.21!
  • Added French translations (#66, #81) by @TheFox580
  • Added Hungarian translations (#67, #78, #79) by @CraftisMineHun
  • Added Traditional Chinese translations (#71, #83) by @yichifauzi
  • Added Russian translations (#72, #80) by @pe3ep
  • Added German translations (#77) by @derNiklaas
  • Added Thai translations (#84) by @duechayapolgmit
  • Fixed an error when using custom sounds (#85) by @AsoDesu
  • Experimental performance improvements have been temporarily disabled. They are being reworked to focus on important improvements without causing major incompatibility issues with every other mod.
  • Old performance changes to item rendering & beacon rendering have been dropped. They barely affected performance and caused incompatibility with other mods.

Dependencies

dependency-iconFabric API Version 0.100.1+1.21 is required

Files

noxesium-2.1.0.jar(447.18 KiB) Primary
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Metadata

Release channel

Release

Version number

2.1.0

Loaders

Fabric

Game versions

1.21

Downloads

3717

Publication date

July 16, 2024 at 4:13 PM

Publisher

Aeltumn

Aeltumn

Developer

Version ID

Modrinth is open source.

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