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Hydrological (Overworld Terrain & Biomes)

Hydrological (Overworld Terrain & Biomes)

Overworld biome and terrain fantasy-style worldgen mod.

3,865
92
Adventure
Decoration
World Generation
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All versionsHydrological 0.12.0

Hydrological 0.12.0

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Changelog

  • Added Windswept Savanna biome.
  • Added Lukewarm Ocean biome.
  • Added Deep Lukewarm Ocean biome.
  • Improved oak leaves colors.
  • Made dark oak trees taller.
  • Pruned the lower branches on oak trees.
  • Increased number of branches on oak trees.
  • Prevented leaf piles from replacing ice.
  • Fixed willow trees being unable to generate in forests.
  • Fixed dark willow trees being unable to generate in dark forests.
  • Fixed a crash related to water freezing.
  • Fixed mycelium generating underwater.
  • Prevented rivers from generating in hot areas.
  • Removed persistence on all leaves.
  • Doubled leaf decay distance requirement.
  • Added wood wall blocks to the logs tag, making them now used in leaf decay calculations.
  • Added diagonal leaf decay.
  • Decreased max height of oak trees.
  • Fixed ores not generating in the Deep Dark biome.

Files

hydrological-1.20.x-0.12.0.jar(799.69 KiB) Primary
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Metadata

Release channel

Beta

Version number

0.12.0

Loaders

Forge

Game versions

1.20–1.20.4

Downloads

617

Publication date

March 17, 2025 at 3:04 PM

Publisher

Apothicon

Apothicon

Member

Version ID

Modrinth is open source.

main@599f23c

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