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AzureLib

AzureLib

Based off Geckolib but now just for my own needs.

3.26M
238
Game Mechanics
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All versionsneo 3.0.4

neo 3.0.4

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Changelog

v3.0.4

  • Fixes useNewOffset for items not working when used.

v3.0.3

  • Fixes setRenderType issue caused by last update.

v3.0.2

  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.

v3.0.1

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.0

  • Rewrite Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/entities
    • No longer have to supply a cache.
    • No longer have to use a GeoEnity interface.
  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Block Entity animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/blockentities
    • No longer have to supply a cache.
    • No longer have to use a GeoEntity interface.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

Known issues

  • PLAY_ONCE animations have an odd bug with bones resetting in between triggers.

Files

azurelib-neo-1.21.1-3.0.4.jar(1.27 MiB) Primary
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Metadata

Release channel

Release

Version number

3.0.4

Loaders

NeoForge

Game versions

1.21.1

Downloads

347

Publication date

January 31, 2025 at 7:56 AM

Publisher

AzureDoom

AzureDoom

Owner

Version ID

Modrinth is open source.

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